Cuda::OpenGL::BufferObject3D< Type > Member List

This is the complete list of members for Cuda::OpenGL::BufferObject3D< Type >, including all inherited members.

alloc()Cuda::OpenGL::BufferObject3D< Type > [inline, virtual]
alloc(const Size< 3 > &_size)Cuda::OpenGL::BufferObject3D< Type > [inline]
alloc(size_t size0, size_t size1, size_t size2)Cuda::OpenGL::BufferObject3D< Type > [inline]
BufferObject< Type, 3 >::alloc(const Size< Dim > &_size)Cuda::OpenGL::BufferObject< Type, 3 > [inline]
Cuda::DeviceMemoryStorage::alloc(const Layout< Type, Dim > &layout)Cuda::Storage< Type, Dim > [inline]
Pointer< Type, 3 >::begin() const Cuda::Pointer< Type, 3 > [inline]
BufferObject< Type, 3 >::begin() const Cuda::Pointer< Type, Dim > [inline]
bind()Cuda::OpenGL::BufferObject< Type, 3 > [inline]
bind(GLenum t)Cuda::OpenGL::BufferObject< Type, 3 > [inline]
BufferObject(GLenum t=GL_ARRAY_BUFFER, GLenum u=GL_STATIC_DRAW)Cuda::OpenGL::BufferObject< Type, 3 > [inline]
BufferObject(const Size< Dim > &_size, GLenum t=GL_ARRAY_BUFFER, GLenum u=GL_STATIC_DRAW)Cuda::OpenGL::BufferObject< Type, 3 > [inline]
BufferObject(const Layout< Type, Dim > &layout, GLenum t=GL_ARRAY_BUFFER, GLenum u=GL_STATIC_DRAW)Cuda::OpenGL::BufferObject< Type, 3 > [inline]
BufferObject3D()Cuda::OpenGL::BufferObject3D< Type > [inline]
BufferObject3D(const Size< 3 > &_size, GLenum t=GL_ARRAY_BUFFER, GLenum u=GL_STATIC_DRAW)Cuda::OpenGL::BufferObject3D< Type > [inline]
BufferObject3D(const Layout< Type, 3 > &layout, GLenum t=GL_ARRAY_BUFFER, GLenum u=GL_STATIC_DRAW)Cuda::OpenGL::BufferObject3D< Type > [inline]
BufferObject3D(size_t size0, size_t size1, size_t size2, GLenum t=GL_ARRAY_BUFFER, GLenum u=GL_STATIC_DRAW)Cuda::OpenGL::BufferObject3D< Type > [inline]
BufferObject3D(const BufferObject3D< Type > &x)Cuda::OpenGL::BufferObject3D< Type > [inline]
BufferObject3D(const Name &x)Cuda::OpenGL::BufferObject3D< Type > [inline]
BufferObject3D(const Name &x, const Size< 3 > &ofs, const Size< 3 > &size)Cuda::OpenGL::BufferObject3D< Type > [inline]
BufferObject3D(const Name &x, size_t ofs0, size_t ofs1, size_t ofs2, size_t size0, size_t size1, size_t size2)Cuda::OpenGL::BufferObject3D< Type > [inline]
Layout< Type, 3 >::checkBounds(const Size< Dim > &rofs, const Size< Dim > &rsize)Cuda::Layout< Type, 3 > [inline]
Pointer< Type, 3 >::checkBounds(const Size< Dim > &rofs, const Size< Dim > &rsize)Cuda::Layout< Type, Dim > [inline]
connect()Cuda::OpenGL::BufferObject< Type, 3 >
Layout< Type, 3 >::contiguous() const Cuda::Layout< Type, 3 > [inline]
Pointer< Type, 3 >::contiguous() const Cuda::Layout< Type, Dim > [inline]
DeviceMemory()Cuda::DeviceMemory< Type, Dim > [inline, protected]
DeviceMemory(const Size< Dim > &_size)Cuda::DeviceMemory< Type, Dim > [inline, protected]
DeviceMemory(const Layout< Type, Dim > &layout)Cuda::DeviceMemory< Type, Dim > [inline, protected]
DeviceMemoryStorage()Cuda::DeviceMemoryStorage< Type, Dim > [inline]
DeviceMemoryStorage(const Size< Dim > &_size)Cuda::DeviceMemoryStorage< Type, Dim > [inline]
DeviceMemoryStorage(const Layout< Type, Dim > &layout)Cuda::DeviceMemoryStorage< Type, Dim > [inline]
disconnect()Cuda::OpenGL::BufferObject< Type, 3 >
Pointer< Type, 3 >::end() const Cuda::Pointer< Type, 3 > [inline]
BufferObject< Type, 3 >::end() const Cuda::Pointer< Type, Dim > [inline]
free()Cuda::OpenGL::BufferObject< Type, 3 > [virtual]
Pointer< Type, 3 >::getBuffer() const Cuda::Pointer< Type, 3 > [inline]
Pointer< Type, 3 >::getBuffer()Cuda::Pointer< Type, 3 > [inline]
BufferObject< Type, 3 >::getBuffer() const Cuda::Pointer< Type, Dim > [inline]
BufferObject< Type, 3 >::getBuffer()Cuda::Pointer< Type, Dim > [inline]
Layout< Type, 3 >::getBytes() const Cuda::Layout< Type, 3 > [inline]
Pointer< Type, 3 >::getBytes() const Cuda::Layout< Type, Dim > [inline]
Layout< Type, 3 >::getExecutionConfiguration(dim3 &gridDim, dim3 &blockDim, bool &aligned, size_t &dofs, Size< Dim > &rmin, Size< Dim > &rmax, const Size< Dim > &rofs, const Size< Dim > &rsize) const Cuda::Layout< Type, 3 >
Layout< Type, 3 >::getExecutionConfiguration(dim3 &gridDim, dim3 &blockDim, bool &aligned) const Cuda::Layout< Type, 3 > [inline]
Pointer< Type, 3 >::getExecutionConfiguration(dim3 &gridDim, dim3 &blockDim, bool &aligned, size_t &dofs, Size< Dim > &rmin, Size< Dim > &rmax, const Size< Dim > &rofs, const Size< Dim > &rsize) const Cuda::Layout< Type, Dim >
Pointer< Type, 3 >::getExecutionConfiguration(dim3 &gridDim, dim3 &blockDim, bool &aligned) const Cuda::Layout< Type, Dim > [inline]
getLayout() const Cuda::Storage< Type, Dim > [inline]
Layout< Type, 3 >::getOffset(const SizeBase< Dim > &index) const Cuda::Layout< Type, 3 > [inline]
Pointer< Type, 3 >::getOffset(const SizeBase< Dim > &index) const Cuda::Layout< Type, Dim > [inline]
Layout< Type, 3 >::getPitch() const Cuda::Layout< Type, 3 > [inline]
Pointer< Type, 3 >::getPitch() const Cuda::Layout< Type, Dim > [inline]
Layout< Type, 3 >::getSize() const Cuda::Layout< Type, 3 > [inline]
Pointer< Type, 3 >::getSize() const Cuda::Layout< Type, Dim > [inline]
getSlice(unsigned int slice)Cuda::DeviceMemory< Type, Dim > [inline]
init()Cuda::DeviceMemoryStorage< Type, Dim > [inline, virtual]
initMem(int val, bool sync=true)Cuda::DeviceMemory< Type, Dim > [inline]
Layout< Type, 3 >::Layout()Cuda::Layout< Type, 3 > [inline]
Layout< Type, 3 >::Layout(const Size< Dim > &_size)Cuda::Layout< Type, 3 > [inline]
Pointer< Type, 3 >::Layout()Cuda::Layout< Type, Dim > [inline]
Pointer< Type, 3 >::Layout(const Size< Dim > &_size)Cuda::Layout< Type, Dim > [inline]
mapBuffer()Cuda::OpenGL::BufferObject< Type, 3 >
Pointer< Type, 3 >::operator[](size_t i)Cuda::Pointer< Type, 3 > [inline]
Pointer< Type, 3 >::operator[](const SizeBase< Dim > &i)Cuda::Pointer< Type, 3 > [inline]
Pointer< Type, 3 >::operator[](size_t i) const Cuda::Pointer< Type, 3 > [inline]
Pointer< Type, 3 >::operator[](const SizeBase< Dim > &i) const Cuda::Pointer< Type, 3 > [inline]
BufferObject< Type, 3 >::operator[](size_t i)Cuda::Pointer< Type, Dim > [inline]
BufferObject< Type, 3 >::operator[](const SizeBase< Dim > &i)Cuda::Pointer< Type, Dim > [inline]
BufferObject< Type, 3 >::operator[](size_t i) const Cuda::Pointer< Type, Dim > [inline]
BufferObject< Type, 3 >::operator[](const SizeBase< Dim > &i) const Cuda::Pointer< Type, Dim > [inline]
Pointer< Type, 3 >::Pointer()Cuda::Pointer< Type, 3 > [inline]
Pointer< Type, 3 >::Pointer(const Size< Dim > &_size)Cuda::Pointer< Type, 3 > [inline]
Pointer< Type, 3 >::Pointer(const Layout< Type, Dim > &layout)Cuda::Pointer< Type, 3 > [inline]
BufferObject< Type, 3 >::Pointer()Cuda::Pointer< Type, Dim > [inline]
BufferObject< Type, 3 >::Pointer(const Size< Dim > &_size)Cuda::Pointer< Type, Dim > [inline]
BufferObject< Type, 3 >::Pointer(const Layout< Type, Dim > &layout)Cuda::Pointer< Type, Dim > [inline]
PointerStorage()Cuda::PointerStorage< Type, Dim > [inline]
PointerStorage(const Size< Dim > &_size)Cuda::PointerStorage< Type, Dim > [inline]
PointerStorage(const Layout< Type, Dim > &layout)Cuda::PointerStorage< Type, Dim > [inline]
Layout< Type, 3 >::region_ofsCuda::Layout< Type, 3 >
Pointer< Type, 3 >::region_ofsCuda::Layout< Type, Dim >
Layout< Type, 3 >::region_sizeCuda::Layout< Type, 3 >
Pointer< Type, 3 >::region_sizeCuda::Layout< Type, Dim >
registerObject()Cuda::OpenGL::BufferObject< Type, 3 >
Layout< Type, 3 >::setLayout(const Layout< Type, Dim > &layout)Cuda::Layout< Type, 3 > [inline]
Pointer< Type, 3 >::setLayout(const Layout< Type, Dim > &layout)Cuda::Layout< Type, Dim > [inline]
Layout< Type, 3 >::setPitch(size_t pitch)Cuda::Layout< Type, 3 > [inline]
Pointer< Type, 3 >::setPitch(size_t pitch)Cuda::Layout< Type, Dim > [inline]
Layout< Type, 3 >::setRegion(const Size< Dim > &_ofs, const Size< Dim > &_size)Cuda::Layout< Type, 3 > [inline]
Pointer< Type, 3 >::setRegion(const Size< Dim > &_ofs, const Size< Dim > &_size)Cuda::Layout< Type, Dim > [inline]
Layout< Type, 3 >::setSize(const Size< Dim > &_size)Cuda::Layout< Type, 3 > [inline]
Pointer< Type, 3 >::setSize(const Size< Dim > &_size)Cuda::Layout< Type, Dim > [inline]
Layout< Type, 3 >::sizeCuda::Layout< Type, 3 >
Pointer< Type, 3 >::sizeCuda::Layout< Type, Dim >
Layout< Type, 3 >::spacingCuda::Layout< Type, 3 >
Pointer< Type, 3 >::spacingCuda::Layout< Type, Dim >
Storage()Cuda::Storage< Type, Dim > [inline]
Storage(const Size< Dim > &_size)Cuda::Storage< Type, Dim > [inline]
Storage(const Layout< Type, Dim > &layout)Cuda::Storage< Type, Dim > [inline]
Storage(const Storage &s)Cuda::Storage< Type, Dim > [inline, protected]
Layout< Type, 3 >::strideCuda::Layout< Type, 3 >
Pointer< Type, 3 >::strideCuda::Layout< Type, Dim >
unbind()Cuda::OpenGL::BufferObject< Type, 3 > [inline]
unbind(GLenum t)Cuda::OpenGL::BufferObject< Type, 3 > [inline, static]
unmapBuffer()Cuda::OpenGL::BufferObject< Type, 3 >
unregisterObject()Cuda::OpenGL::BufferObject< Type, 3 >
Pointer< Type, 3 >::~Pointer()Cuda::Pointer< Type, 3 > [inline, virtual]
BufferObject< Type, 3 >::~Pointer()Cuda::Pointer< Type, Dim > [inline, virtual]
~Storage()Cuda::Storage< Type, Dim > [inline, virtual]


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