#include <bufferobject.hpp>


Public Member Functions | |
| BufferObject (GLenum t=GL_ARRAY_BUFFER, GLenum u=GL_STATIC_DRAW) | |
| Default constructor.   | |
| BufferObject (const Size< Dim > &_size, GLenum t=GL_ARRAY_BUFFER, GLenum u=GL_STATIC_DRAW) | |
| Constructor.   | |
| BufferObject (const Layout< Type, Dim > &layout, GLenum t=GL_ARRAY_BUFFER, GLenum u=GL_STATIC_DRAW) | |
| Constructor.   | |
| void | alloc () | 
| Allocate buffer memory.  | |
| void | alloc (const Size< Dim > &_size) | 
| Allocate buffer memory.   | |
| void | bind () | 
| Bind the buffer object to the target specified in the constructor.  | |
| void | bind (GLenum t) | 
| Bind the buffer object to the given target.   | |
| void | connect () | 
| Register and map buffer object.   | |
| void | disconnect () | 
| Unmap and unregister buffer object.   | |
| void | registerObject () | 
| Register abuffer object.   | |
| void | unregisterObject () | 
| Unregister buffer object.   | |
| void | mapBuffer () | 
| Map buffer object.   | |
| void | unmapBuffer () | 
| Unmap buffer object.   | |
| void | free () | 
| Free buffer memory.  | |
| void | unbind () | 
| Unbind the buffer object from the target specified in the constructor.  | |
Static Public Member Functions | |
| static void | unbind (GLenum t) | 
| Unbind the buffer object from the given target.   | |
| Cuda::OpenGL::BufferObject< Type, Dim >::BufferObject | ( | GLenum |  t = GL_ARRAY_BUFFER,  | 
        |
| GLenum |  u = GL_STATIC_DRAW | |||
| ) |  [inline] | 
        
Default constructor.
| t | target to which the buffer object is bound | |
| u | usage pattern of the data store | 
| Cuda::OpenGL::BufferObject< Type, Dim >::BufferObject | ( | const Size< Dim > & | _size, | |
| GLenum |  t = GL_ARRAY_BUFFER,  | 
        |||
| GLenum |  u = GL_STATIC_DRAW | |||
| ) |  [inline] | 
        
Constructor.
| _size | requested size of memory block. | |
| t | target to which the buffer object is bound | |
| u | usage pattern of the data store | 
| Cuda::OpenGL::BufferObject< Type, Dim >::BufferObject | ( | const Layout< Type, Dim > & | layout, | |
| GLenum |  t = GL_ARRAY_BUFFER,  | 
        |||
| GLenum |  u = GL_STATIC_DRAW | |||
| ) |  [inline] | 
        
Constructor.
| layout | requested size of memory block. | |
| t | target to which the buffer object is bound | |
| u | usage pattern of the data store | 
| void Cuda::OpenGL::BufferObject< Type, Dim >::alloc | ( | const Size< Dim > & | _size | ) |  [inline] | 
        
| void Cuda::OpenGL::BufferObject< Type, Dim >::bind | ( | GLenum | t | ) |  [inline] | 
        
Bind the buffer object to the given target.
| t | target to which the buffer object should be bound | 
| void Cuda::OpenGL::BufferObject< Type, Dim >::connect | ( | ) |  [inline] | 
        
Register and map buffer object.
If you called disconnect(), this must be called before using the buffer memory in a CUDA kernel.
| void Cuda::OpenGL::BufferObject< Type, Dim >::disconnect | ( | ) |  [inline] | 
        
Unmap and unregister buffer object.
This must be called before accessing the buffer memory in OpenGL, e.g., copying the buffer data from or to a texture.
| void Cuda::OpenGL::BufferObject< Type, Dim >::registerObject | ( | ) |  [inline] | 
        
Register abuffer object.
If you called disconnect() or unregister, this must be called before using the buffer memory in a CUDA kernel.
| void Cuda::OpenGL::BufferObject< Type, Dim >::unregisterObject | ( | ) |  [inline] | 
        
Unregister buffer object.
This must be called before accessing the buffer memory in OpenGL for writing, e.g., copying the buffer data from a texture.
| void Cuda::OpenGL::BufferObject< Type, Dim >::mapBuffer | ( | ) |  [inline] | 
        
| void Cuda::OpenGL::BufferObject< Type, Dim >::unmapBuffer | ( | ) |  [inline] | 
        
| static void Cuda::OpenGL::BufferObject< Type, Dim >::unbind | ( | GLenum | t | ) |  [inline, static] | 
        
Unbind the buffer object from the given target.
| t | target from which the buffer object should be unbound | 
 1.5.6