Cuda::Symbol1D< Type > Member List

This is the complete list of members for Cuda::Symbol1D< Type >, including all inherited members.

alloc()Cuda::Symbol1D< Type > [inline]
alloc(const Size< 1 > &_size)Cuda::Symbol1D< Type > [inline]
alloc(size_t size0)Cuda::Symbol1D< Type > [inline]
begin() const Cuda::Pointer< Type, 1 > [inline]
Layout< Type, 1 >::checkBounds(const Size< Dim > &rofs, const Size< Dim > &rsize)Cuda::Layout< Type, 1 > [inline]
Pointer< Type, 1 >::checkBounds(const Size< Dim > &rofs, const Size< Dim > &rsize)Cuda::Layout< Type, Dim > [inline]
Layout< Type, 1 >::contiguous() const Cuda::Layout< Type, 1 > [inline]
Pointer< Type, 1 >::contiguous() const Cuda::Layout< Type, Dim > [inline]
end() const Cuda::Pointer< Type, 1 > [inline]
Pointer< Type, 1 >::getBuffer() const Cuda::Pointer< Type, 1 > [inline]
Pointer< Type, 1 >::getBuffer()Cuda::Pointer< Type, 1 > [inline]
Symbol< Type, 1 >::getBuffer() const Cuda::Symbol< Type, 1 > [inline]
Symbol< Type, 1 >::getBuffer()Cuda::Symbol< Type, 1 > [inline]
Layout< Type, 1 >::getBytes() const Cuda::Layout< Type, 1 > [inline]
Pointer< Type, 1 >::getBytes() const Cuda::Layout< Type, Dim > [inline]
Layout< Type, 1 >::getExecutionConfiguration(dim3 &gridDim, dim3 &blockDim, bool &aligned, size_t &dofs, Size< Dim > &rmin, Size< Dim > &rmax, const Size< Dim > &rofs, const Size< Dim > &rsize) const Cuda::Layout< Type, 1 >
Layout< Type, 1 >::getExecutionConfiguration(dim3 &gridDim, dim3 &blockDim, bool &aligned) const Cuda::Layout< Type, 1 > [inline]
Pointer< Type, 1 >::getExecutionConfiguration(dim3 &gridDim, dim3 &blockDim, bool &aligned, size_t &dofs, Size< Dim > &rmin, Size< Dim > &rmax, const Size< Dim > &rofs, const Size< Dim > &rsize) const Cuda::Layout< Type, Dim >
Pointer< Type, 1 >::getExecutionConfiguration(dim3 &gridDim, dim3 &blockDim, bool &aligned) const Cuda::Layout< Type, Dim > [inline]
Layout< Type, 1 >::getOffset(const SizeBase< Dim > &index) const Cuda::Layout< Type, 1 > [inline]
Pointer< Type, 1 >::getOffset(const SizeBase< Dim > &index) const Cuda::Layout< Type, Dim > [inline]
Layout< Type, 1 >::getPitch() const Cuda::Layout< Type, 1 > [inline]
Pointer< Type, 1 >::getPitch() const Cuda::Layout< Type, Dim > [inline]
Layout< Type, 1 >::getSize() const Cuda::Layout< Type, 1 > [inline]
Pointer< Type, 1 >::getSize() const Cuda::Layout< Type, Dim > [inline]
getSymbol() const Cuda::Symbol< Type, 1 > [inline]
Layout< Type, 1 >::Layout()Cuda::Layout< Type, 1 > [inline]
Layout< Type, 1 >::Layout(const Size< Dim > &_size)Cuda::Layout< Type, 1 > [inline]
Pointer< Type, 1 >::Layout()Cuda::Layout< Type, Dim > [inline]
Pointer< Type, 1 >::Layout(const Size< Dim > &_size)Cuda::Layout< Type, Dim > [inline]
operator[](size_t i)Cuda::Pointer< Type, 1 > [inline]
operator[](const SizeBase< Dim > &i)Cuda::Pointer< Type, 1 > [inline]
operator[](size_t i) const Cuda::Pointer< Type, 1 > [inline]
operator[](const SizeBase< Dim > &i) const Cuda::Pointer< Type, 1 > [inline]
Pointer()Cuda::Pointer< Type, 1 > [inline]
Pointer(const Size< Dim > &_size)Cuda::Pointer< Type, 1 > [inline]
Pointer(const Layout< Type, Dim > &layout)Cuda::Pointer< Type, 1 > [inline]
Layout< Type, 1 >::region_ofsCuda::Layout< Type, 1 >
Pointer< Type, 1 >::region_ofsCuda::Layout< Type, Dim >
Layout< Type, 1 >::region_sizeCuda::Layout< Type, 1 >
Pointer< Type, 1 >::region_sizeCuda::Layout< Type, Dim >
Layout< Type, 1 >::setLayout(const Layout< Type, Dim > &layout)Cuda::Layout< Type, 1 > [inline]
Pointer< Type, 1 >::setLayout(const Layout< Type, Dim > &layout)Cuda::Layout< Type, Dim > [inline]
Layout< Type, 1 >::setPitch(size_t pitch)Cuda::Layout< Type, 1 > [inline]
Pointer< Type, 1 >::setPitch(size_t pitch)Cuda::Layout< Type, Dim > [inline]
Layout< Type, 1 >::setRegion(const Size< Dim > &_ofs, const Size< Dim > &_size)Cuda::Layout< Type, 1 > [inline]
Pointer< Type, 1 >::setRegion(const Size< Dim > &_ofs, const Size< Dim > &_size)Cuda::Layout< Type, Dim > [inline]
Layout< Type, 1 >::setSize(const Size< Dim > &_size)Cuda::Layout< Type, 1 > [inline]
Pointer< Type, 1 >::setSize(const Size< Dim > &_size)Cuda::Layout< Type, Dim > [inline]
Layout< Type, 1 >::sizeCuda::Layout< Type, 1 >
Pointer< Type, 1 >::sizeCuda::Layout< Type, Dim >
Layout< Type, 1 >::spacingCuda::Layout< Type, 1 >
Pointer< Type, 1 >::spacingCuda::Layout< Type, Dim >
Layout< Type, 1 >::strideCuda::Layout< Type, 1 >
Pointer< Type, 1 >::strideCuda::Layout< Type, Dim >
Symbol()Cuda::Symbol< Type, 1 > [inline]
Symbol(const Size< Dim > &_size, Type *_symbol)Cuda::Symbol< Type, 1 > [inline]
Symbol(const Layout< Type, Dim > &layout, Type *_symbol)Cuda::Symbol< Type, 1 > [inline]
Symbol1D()Cuda::Symbol1D< Type > [inline]
Symbol1D(const Size< 1 > &_size)Cuda::Symbol1D< Type > [inline]
Symbol1D(const Layout< Type, 1 > &layout)Cuda::Symbol1D< Type > [inline]
Symbol1D(size_t size0)Cuda::Symbol1D< Type > [inline]
Symbol1D(const Symbol1D< Type > &x)Cuda::Symbol1D< Type > [inline]
Symbol1D(const Name &x)Cuda::Symbol1D< Type > [inline]
Symbol1D(const Name &x, const Size< 1 > &ofs, const Size< 1 > &size)Cuda::Symbol1D< Type > [inline]
Symbol1D(const Name &x, size_t ofs0, size_t size0)Cuda::Symbol1D< Type > [inline]
~Pointer()Cuda::Pointer< Type, 1 > [inline, virtual]


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